In the end I was happy with my character in terms of design
and learning new process’s I know that it could be improved in many ways like
Texturing detail and quality and especially in the UV layouts something in which
I will defiantly keep in mind for future projects.
I had planned for the character have a holster on her belt
and maybe include a gun for it too but in the end the time constraints didn't allow
me to do this since it was more important me finishing the actual model and not
some extra accessories.
Looking at the final poly count on my character of 23,000
tri’s, I’m happy I only used half the budget because this is a good thing but
at the same time also holds the model back due to the fact that only half the
budgets worth of detail has gone into this and I could of reached a higher
level of detail while still staying inside the budget. But at the same time I like
how my character came out in terms of design while only having to use half of
the budget so there is some pro and cons to that aspect of my model.
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