Tuesday, 1 December 2015

evaluation

In the end I was happy with my character in terms of design and learning new process’s I know that it could be improved in many ways like Texturing detail and quality and especially in the UV layouts something in which I will defiantly keep in mind for future projects.

I had planned for the character have a holster on her belt and maybe include a gun for it too but in the end the time constraints didn't allow me to do this since it was more important me finishing the actual model and not some extra accessories.

Looking at the final poly count on my character of 23,000 tri’s, I’m happy I only used half the budget because this is a good thing but at the same time also holds the model back due to the fact that only half the budgets worth of detail has gone into this and I could of reached a higher level of detail while still staying inside the budget. But at the same time I like how my character came out in terms of design while only having to use half of the budget so there is some pro and cons to that aspect of my model.


I would defiantly like to do this process again and I think I will improve greatly next time if I improve on my time management which for the project wasn't up to scratch but I am still happy with how the character came out 


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