Every piece I made in Maya has been exported as FBX to see
this process visit my unit 9 Blog and read the process I did for my pillar
model.
http://harleypendletonunit9.blogspot.co.uk/
I was now ready to begin the modelling process of high poly modelling in mud box; I only planned to do this on my head and body since the clothing didn't need it I could get the detail from my painting. The first thing I looked at was what kind of detail did want for my head and body and also any of the clothing and accessories hid these if so I didn't need the details, once I knew the details I wanted I started modelling using Mud box’s well-crafted tools, the first thing to do was to create better detail on the head, the shape of being bumped and raised into a head tail like appendage was fine its just need some detail so I began by building up some more of the geometry across the side of her that curved down the back of her neck which was inspired by the back of liara from mass effects neck, this gave me crevices in between in which I thought would look cool if I could make it look like skin was stretched between these to cover them, so I used the fill tool to bridge the gaps across certain positions to give this impression
http://harleypendletonunit9.blogspot.co.uk/
I was now ready to begin the modelling process of high poly modelling in mud box; I only planned to do this on my head and body since the clothing didn't need it I could get the detail from my painting. The first thing I looked at was what kind of detail did want for my head and body and also any of the clothing and accessories hid these if so I didn't need the details, once I knew the details I wanted I started modelling using Mud box’s well-crafted tools, the first thing to do was to create better detail on the head, the shape of being bumped and raised into a head tail like appendage was fine its just need some detail so I began by building up some more of the geometry across the side of her that curved down the back of her neck which was inspired by the back of liara from mass effects neck, this gave me crevices in between in which I thought would look cool if I could make it look like skin was stretched between these to cover them, so I used the fill tool to bridge the gaps across certain positions to give this impression
After I had repeated this process across the head I then
moved onto the face for this I decided I needed more details to show the
reptilian side of my alien as per my design so went in close and began to grab
bit of geometry with a small brush and pull them out and slightly to the side
to give the impression of scales I only did this across half the face because
one of the accessories I had made was a face scarf which would of covered the
over details.
Next was the body since most of this was covered by clothing
or accessories I simply created some extra shape and geometry across the neck
and shoulders using the sculpt tool to just build them up and then I also
created a belly button using the knife tool to give the thin indent and then
while holding CTRL using the sculpt tool to lower the geometry giving a belly
button.
No comments:
Post a Comment