Tuesday, 1 December 2015

Modelling Process

Modelling process

I began my modelling process with a basic female body mesh that was provided for us to use from the VLE, this model however had numerous Ngons which I had to go in and hand fix using the weld target tool on the mesh this merges vertices and lowers the poly count both increasing my work flow and ease when it Comes to UV’ing



Once I was happy with the editing I had done on the character I saved it to make sure I had a copy in case of crashes in Maya, once this was completed I began manipulating the geometry on the female character to get a better shape than the default one which seemed slightly off, I did this by using the soft select to bring in her hips and manipulate the general shape of her head. I used the soft select tool because it allows me to keep the organic shape of the mesh because moving edges individually will create geometry that seems to blocky for that of an organic creature but is fine for none organic structures.




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