Tuesday, 1 December 2015

The UV Process


The First thing I began Uving was my head and body first of all I separated these two and decided to do them separately because UVing isn't my strong suit so thought I would make things easier for myself, once the head was separated I pressed the button to show only selected so that I could only see the head which made the UV’ing process easier, I then project the UV’s using Planar mapping against the z axis because that’s the way my character was facing this gave me a flat UV image of the face on top of the back of the head, so I then selected edges  from the neck up to the top of the sides of the head and hit split UV’s this unlocked the two sides of the edges I had selected, creating a seem line, once I had did this I then selected all the UV’s an pressed unfold this unwrapped my head gave me a UV set like this  



Then came the body this was basically the same process but instead of doing the whole body I separated the body into sections like arms, hands, legs, feet and torso from here I then used the same process for the individual sections so this was projecting on one of the face and then creating seem lines to unfold the UV’s on this process worked out well and I didn't have a problem using it for all my pieces just some pieces I had to vary the process slightly like the hands I had to run a seem line on the outside of the thumb and round all the inside sections of the fingers and ending at the tip of the pinkie finger so that the hand unfolded on the edge opposite to the thumb. I repeated this process for all the clothing pieces too since I knew it works and I'm not proficient in UV’ing but these also worked out well with little to no problems.





No comments:

Post a Comment